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SWP's - what are the benefits?
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Based on our hugely successful skill tower, ‘Skill Bar 7’s’ is the next evolution, maintaining the compelling game play but with added features utilizing four extra buttons.
The artwork portrays a 24 position tower, a mystery award panel and an alphanumeric display.
8 positions on the left of the tower award a prize, 7 on the right feed into the mystery panel, and the top position being ‘bust’.
On establishing credit or at the start of every game, some of the symbols situated on the left of the tower are illuminated with cash values displayed accordingly. 3 shots are shown in the ‘shot’ panel, and the speed indicator illuminates either ‘slow’ ‘medium’ or ‘fast’ to indicate the speed of the button.
The object of the game is for the player to skillfully depress the plunger to light up the tower and stop the lamps on an arrow.
The speed and travel of the lamp is determined by the depth and speed the button is pressed using the ‘speed indicator’ panels as a guide.
If the player illuminates 3 symbols in a row on the left of the tower the appropriate cash award is won.
If the lamp lands on a red arrow it will light one of the mystery letters, when all letters are lit the player will be offered a mystery bonus as listed below.
A ‘red’ super column allows the player to press the ‘stop’ button at any desired award level.
Excessive use of the skill button will eject the lamp to the top of the tower and land on ‘bust’ whereby any wins achieved or unused shots are lost.
New - Mystery Features
- Duck shoot – player has to press one of the four feature buttons when the duck is directly underneath it.
- Speed Skill – player has to press whichever button is lit within a time limit.
- Memory Skill – player has to watch the lamp sequence on the four buttons and then repeat the sequence correctly to win a prize.
- Double win – any win achieved in the current game will be doubled
- Extra shots – player is awarded two extra shots.
- Lamp shuffle – the current symbols will be ‘rotated’, player has to stop on the best position.
- Stop a lamp – one extra symbol will randomly light, player has to stop on the best position.
- Lamp filler – Empty symbols are lit randomly, up to 6 extra symbols may be offered to the player.
As with all Gemini SWP’s the games use the exclusive skill button, thereby giving the player the chance to achieve a maximum prize of £40 cash by the use of skill and dexterity.
Offering note acceptor options and wall* or plinth mounted capability.
* fixes to wall using a standard jukebox wall bracket.
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